Polixenes
Name: Phil R Monic
Age: 44
Town: Hamilton
Skill: Average
Supporter
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Team name: Longtail Racing
Team division: Division 3.3
Team livery:
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Date posted: Monday 12 July 2010 20:06
Message status:
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Message count: 152
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....Bad (4), Unsure (5), Okay (6).....
I am not convinced Unsure is a meaningful label for a skill level between Bad and Okay. In common English, Unsure means you don't really know how good something is. Could be bad, could be great, but you are just not sure.
Also, it's very close to Unknown which we use for an untested part or driver, both in terms of meaning and in terms of its ability to be mis-read if you are skimming through your parts list too quickly.
So my suggestion would be to rename Unsure as Average, whether it appllies to parts, drivers, or anything else in the Pitwall world. Presumably it's just a case of editing a look-up table or two; the work of a few minutes? |
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lycetttrotter
Name: Thomas Lycett
Age: 16
Town: Stoke-on-trent
Skill: Superb
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Team name: GPRM Radiation
Team division: Division 2.1
Team livery:
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Date posted: Monday 12 July 2010 20:59
Message status:
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Message count: 140
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Tk56
Name: Lee Palmer
Age: 18
Town: Worcester
Skill: Superb
Supporter
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Team name: [GG] AMR
Team division: Division 3.11
Team livery:
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Date posted: Monday 12 July 2010 21:23
Message status:
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Message count: 236
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| Ye i'm with this. Early In my PW career I had no clue the difference between Unsure and Unknown parts lol made some mistakes there. |
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mcgrath
Name: McGrath G
Age: 40
Town: Stanwell Park is my home
Skill: Superb
Supporter
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Team name: [10] Rapsow Racing
Team division: Division 3.8
Team livery:
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Date posted: Monday 12 July 2010 21:31
Message status:
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Message count: 1896
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Quoting Polixenes ....Bad (4), Unsure (5), Okay (6).....I am not convinced Unsure is a meaningful label for a skill level between Bad and Okay. In common English, Unsure means you dont really know how good something is. Could be bad, could be great, but you are just not sure.Also, its very close to Unknown which we use for an untested part or driver, both in terms of meaning and in terms of its ability to be mis-read if you are skimming through your parts list too quickly.So my suggestion would be to rename Unsure as Average, whether it appllies to parts, drivers, or anything else in the Pitwall world. Presumably its just a case of editing a look-up table or two; the work of a few minutes?
Valid suggestion.
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toybota
Name: Adam Eggbeer
Age:
Town: Devon
Skill: Superb
Supporter
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Team name: [GG] Team Destroyers
Team division: Division 2.3
Team livery:
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Date posted: Monday 12 July 2010 21:45
Message status:
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Message count: 954
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Tuga
Name: Eduardo Vasconcelos
Age: 18
Town: Funchal
Skill: Average
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Team name: Hawk Racing
Team division: Division 4.62
Team livery:
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Date posted: Monday 12 July 2010 22:18
Message status:
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Message count: 58
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Quoting MetalQuoting lycetttrotter +1 +1
+1 When I started everytime i saw something unsure i just cleared away from it, until i found out that i could use a number system and that unsure = 5 |
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Jacky
Name: Jack Lane
Age: 17
Town: Northampton
Skill: Superb
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Team name: AltiCo F1
Team division: Division 2.3
Team livery:
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Date posted: Monday 12 July 2010 22:29
Message status:
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Message count: 1072
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I agree. When I first joined I rejected a bunch of Unsure drivers in favour of Very bad ones. I feared I could be risking a Terrible driver.
On this subject, there are a few other areas with similar issues. The word "Reliability", for example, generally means the probability of an engine failing. But in this game, it means the lifespan. Perhaps engines and other components should have its reliability replaced with Durability. And maybe rename fuel durability as fuel efficiency. |
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alexecho
Name: Alex Echo
Age: 32
Town:
Skill: Okay
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Team name: Flying Pigs
Team division: Division 3.11
Team livery:
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Date posted: Tuesday 13 July 2010 10:47
Message status:
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Message count: 35
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| +1 I've also made the same mistake while learning the game. |
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mcdxcom
Name: Daniel Stevens
Age: 28
Town: Banstead
Skill: Superb
Supporter
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Team name: Skill Grand Prix
Team division: Division 3.1
Team livery:
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Date posted: Tuesday 13 July 2010 11:08
Message status:
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Message count: 1249
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Cosmos
Name: Dan Silver
Age: 21
Town: pitwall.jezchat.com
Skill: Superb
Supporter
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Team name: Jezchat Cosmos
Team division: Division 2.1
Team livery:
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Date posted: Tuesday 13 July 2010 13:36
Message status:
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Message count: 526
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| Looks like this has been changed. Great suggestion and great work Frank |
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Metal
Name: Metal :D
Age: 27
Town:
Skill: Okay
Supporter
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Team name: [10] Minardi Mugen-Honda
Team division: Division 3.5
Team livery:
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Date posted: Tuesday 13 July 2010 13:52
Message status:
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Message count: 1505
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| Woot, major pat on the back once more to Frank! :D |
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Polixenes
Name: Phil R Monic
Age: 44
Town: Hamilton
Skill: Average
Supporter
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Team name: Longtail Racing
Team division: Division 3.3
Team livery:
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Date posted: Tuesday 13 July 2010 14:45
Message status:
New message
Message count: 152
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toybota
Name: Adam Eggbeer
Age:
Town: Devon
Skill: Superb
Supporter
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Team name: [GG] Team Destroyers
Team division: Division 2.3
Team livery:
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Date posted: Tuesday 13 July 2010 16:10
Message status:
New message
Message count: 954
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Phil Barrington
Name: Phil Barrington
Age: 32
Town: Coalville
Skill: Superb
Supporter
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Team name: MrB
Team division: Division 3.10
Team livery:
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Date posted: Tuesday 13 July 2010 17:18
Message status:
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Message count: 167
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| AWESOME! And I don't mean that sarcastically either. |
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alexecho
Name: Alex Echo
Age: 32
Town:
Skill: Okay
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Team name: Flying Pigs
Team division: Division 3.11
Team livery:
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Date posted: Tuesday 13 July 2010 17:32
Message status:
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Message count: 35
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| Excellent! That is the sort of little thing that does make a difference. |
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ivelak
Name: TurnipZ Effone
Age:
Town:
Skill: Very good
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Team name: [[10]] Roasted Turnips Motorsport Mayhem
Team division: Division 1
Team livery:
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Date posted: Wednesday 14 July 2010 09:18
Message status:
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Message count: 742
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Do we need 10 step categorizing in parts contracts etc? Right now we have a 10 step system in game apart from drivers who have 5 steps. Simpler is usually easier to understand so why not go to 5 steps everywhere?
Superb, Good, Average, Bad, Terrible - that would be enough. |
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ivelak
Name: TurnipZ Effone
Age:
Town:
Skill: Very good
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Team name: [[10]] Roasted Turnips Motorsport Mayhem
Team division: Division 1
Team livery:
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Date posted: Wednesday 14 July 2010 14:20
Message status:
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Message count: 742
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| I think we could live with a bit more uncertainty on parts side. It would also spice up the races a bit imo. I think the "new" terrible would include the "old" awful and terrible so you could still push it but with a bit more uncertainty and risk -> more spice. |
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AzeemClark
Name: A Azeem
Age: 21
Town: Hyderabad
Skill: Superb
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Team name: MAAZ Racing Team
Team division: Division 2.2
Team livery:
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Date posted: Wednesday 14 July 2010 14:41
Message status:
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Message count: 655
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| Sadly I don't have any car part that is unsure (now Average) so now I can't see the change :( |
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mcgrath
Name: McGrath G
Age: 40
Town: Stanwell Park is my home
Skill: Superb
Supporter
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Team name: [10] Rapsow Racing
Team division: Division 3.8
Team livery:
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Date posted: Friday 16 July 2010 18:11
Message status:
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Message count: 1896
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| you can see worn our parts ? |
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Bouchard31
Name: Robbie Bouchard
Age: 29
Town: Vancouver
Skill: Superb
Supporter
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Team name: Bouchard F1 Racing Team
Team division: Division 3.13
Team livery:
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Date posted: Friday 16 July 2010 19:00
Message status:
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Message count: 1826
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Think we should take what Frank did with the drivers and do the same to the parts. Since we really would know what condition the parts would be in during practice, qualifying and the race other then a vague idea. So switching down into 5 from the current 10 but with the other five hidden. This would spice up the racing a bit since we wouldn't know if the parts we put on the car was in fact the best part.
Look at how many times Redbull this season didn't realize that had some small fundamental mistakes with parts or the chassis itself. |
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canis
Name: canis fortunatus
Age: 40
Town:
Skill: Very bad
Supporter
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Team name: [02] Bangor Racing
Team division: Division 4.13
Team livery:
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Date posted: Saturday 17 July 2010 15:07
Message status:
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Message count: 233
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Several times i felt like suggesting the same thing. Only i would've suggested 'mediocre'.
'Unsure' is certainly the wrong word, it's meaning is completely wrong. 'Average' is definately an improvement, but still the meaning isn't quite correct. 'Average' is a mathematical mid-point. To say a part is 'average' is to say the part is half as good as all parts in existence, which isn't necessarilly true.
'Mediocre', by definition, means exactly what we want to describe - being something that is neither good nor bad. It's in the middle.
But anyway, definately an improvement. Well done. |
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MattyEFC
Name: Matty Howard
Age: 17
Town: Liverpool
Skill: Superb
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Team name: [10] Matty F1
Team division: Division 2.3
Team livery:
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Date posted: Saturday 17 July 2010 21:44
Message status:
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Message count: 1021
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I know what you mean about it techinically meaning the exact middle...
But alot of the time people would understand it to be something that is neither good nor bad, ie: lacking exceptional quality or ability
I'd been thinking about this too, and how an unsure driver could range from Awful to Superb, but then figured it out after my first week ;) |
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skunkfish
Name: James Ford
Age: 27
Town: London
Skill: Superb
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Team name: T-Zer0
Team division: Division 2.1
Team livery:
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Date posted: Tuesday 20 July 2010 23:18
Message status:
New message
Message count: 350
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| Looks slightly strange having both Okay and Average levels on contracts, not immediately clear which is better? I second Canis' idea to change to 'mediocre'. |
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